
Just wanted to showcase one of the Troll models I worked on from our latest released World of Warcraft: Battle of Azeroth Cinematic. There is a little bit of extra love put into him for this beauty render. I also had the honor of serving as character modeling lead for this cinematic. It was a huge team effort from the many talented artists/directors from Blizzard Animation and the game team.

Just wanted to showcase one of the Troll models I worked on from our latest released World of Warcraft: Battle of Azeroth Cinematic. There is a little bit of extra love put into him for this beauty render. I also had the honor of serving as character modeling lead for this cinematic. It was a huge team effort from the many talented artists/directors from Blizzard Animation and the game team.

Had the pleasure of serving as character modeling lead for this cinematic. Helped create the models and sculpts for all the trolls in this show alongside with the many talented artists and directors from the Blizzard Cinematics Dept. Every shot is definitely a team effort!

Had the pleasure of serving as character modeling lead for this cinematic. Helped create the models and sculpts for all the trolls in this show alongside with the many talented artists and directors from the Blizzard Cinematics Dept. Every shot is definitely a team effort!

Had the pleasure of serving as character modeling lead for this cinematic. Helped create the models and sculpts for all the trolls in this show alongside with the many talented artists and directors from the Blizzard Cinematics Dept. Every shot is definitely a team effort!

Had the pleasure of serving as character modeling lead for this cinematic. Helped create the models and sculpts for all the trolls in this show alongside with the many talented artists and directors from the Blizzard Cinematics Dept. Every shot is definitely a team effort!

Had the pleasure of serving as character modeling lead for this cinematic. Helped create the production model for Anduin's armor in this show alongside with the many talented artists and directors from the Blizzard Cinematics Dept. Huge team effort!

Had the pleasure of serving as character modeling lead for this cinematic. Helped create the production model for Anduin's armor in this show alongside with the many talented artists and directors from the Blizzard Cinematics Dept. Huge team effort!

Had the pleasure of serving as character modeling lead for this cinematic. Helped create the production model/sculpt for Genn Greymane in this show alongside with the many talented artists and directors from the Blizzard Cinematics Dept. Huge team effort!

Had the pleasure of serving as character modeling lead for this cinematic. Helped create the production model for Anduin's armor in this show alongside with the many talented artists and directors from the Blizzard Cinematics Dept. Huge team effort!

Had the pleasure of serving as character modeling lead for this cinematic. Helped create the production model for Anduin's armor in this show alongside with the many talented artists and directors from the Blizzard Cinematics Dept. Huge team effort!

Had the honor of working on the production model/sculpt for Alexstrasza's Dragon form alongside with the many talented artists/directors from Blizzard Animation and the Heroes of the Storm game team. Every shot is definitely a team effort!

Had the honor of working on the production model/sculpt for Alexstrasza's Dragon form alongside with the many talented artists/directors from Blizzard Animation and the Heroes of the Storm game team. Every shot is definitely a team effort!

Had the honor of working on the production model/sculpt for Alexstrasza's Dragon form alongside with the many talented artists/directors from Blizzard Animation and the Heroes of the Storm game team. Every shot is definitely a team effort!

Had a nice opportunity to make a small contribution with some prop modeling for this show. Modeled the lab equipment and that yellow and black radio on the counter...lol! A fantastic team effort!

Had a nice opportunity to make a small contribution with some prop modeling for this show. Modeled the lab equipment and that yellow and black radio on the counter...lol! A fantastic team effort!

Had a nice opportunity to make a small contribution with some prop modeling for this show. Modeled the lab equipment and that yellow and black radio on the counter...lol! A fantastic team effort!

Had the fortunate opportunity to have helped work on the final model/sculpt for the pre-render version of Diablo alongside with the many talented artists/directors from Blizzard Animation and the Heroes of the Storm game team. Every shot is definitely a team effort!

Was fortunate enough to have worked on the pre-render version of Reaper alongside with the many talented artists/directors from the Blizzard Cinematics Dept and the Overwatch game team. Every shot is definitely a team effort!

Was fortunate enough to have worked on the pre-render version of Varian alongside with the many talented artists/directors from the Blizzard Cinematics Dept and the Heroes of the Storm game team. Every shot is definitely a team effort!

Was fortunate enough to have worked on the pre-render version of Varian alongside with the many talented artists/directors from the Blizzard Cinematics Dept and the Heroes of the Storm game team. Every shot is definitely a team effort!

Was fortunate enough to have worked on the pre-render version of Varian alongside with the many talented artists/directors from the Blizzard Cinematics Dept and the Heroes of the Storm game team. Every shot is definitely a team effort!

Was fortunate enough to have worked on the pre-render version of Reaper and Dr. Winston alongside with the many talented artists/directors from the Blizzard Cinematics Dept and the Overwatch game team. Every shot is definitely a team effort!

I got a chance to contribute a little bit with some work on the guards alongside with the many talented artists/directors from the Blizzard Cinematics Dept and the Overwatch game team. Every shot is definitely a team effort!

I got a chance to help work on some of the thugs alongside with the many talented artists/directors from the Blizzard Cinematics Dept and the Overwatch game team. Every shot is definitely a team effort!

I got a chance to help work on some of the thugs alongside with the many talented artists/directors from the Blizzard Cinematics Dept and the Overwatch game team. Every shot is definitely a team effort!

Was fortunate enough to have worked on the pre-render version of Reinhardt alongside with the many talented artists/directors from the Blizzard Cinematics Dept and the Overwatch game team. Every shot is definitely a team effort!

Was fortunate enough to have worked on the giant mech alongside with the many talented artists/directors from the Blizzard Cinematics Dept and the Overwatch game team. Every shot is definitely a team effort!